Rift has elements from many many other MMO's all nicely packaged together. Some highlights:
Callings (your class) are highly flexible while still maintaining balance in PVE and even in PVP. (The balance shifts as tweaks are made for PVP, but overall they listen and make changes as needed.) Like to change it up and play DPS/Tank/Heal/Support ranged/melee. Chances are you can find a calling that can do what you want and probably 3-4 of the other things as well when you feel like a change.
Content: You can play through the quest, do saga story is good, you can pvp your way up, you can fight the invasions on your way up, you can run the dungeons all the way up, or mix and match between. All the dungeons you run while leveling to max are redone at max with a few new bosses and increased difficulty, so you can see them again if you missed it, or crank up the difficulty and go for more rewards.
Generally good community, free character transfers, guild transfers.
Its got achievements, collectables, multiple mounts, pretty graphics, solo, group, raids, public dynamic content.
Crafting is meh IMO. You can make useful items, however you reach a point where you probably don't need them and can just run dungeons. They are not required, and similiar items are found/earned while playing the game. So IMO its a side thing that can be skipped if you feel like it.
Unless you started at release your probably broke, because as with all MMO's they "fixed" some ways to earn money and rewards that you now have to buy/aquire through other means, which means your either constantly strapped for cash or swimming in it. The money sinks for beginning players are everywhere, while they fall off for more advanced players quickly.
To many events, some people might like this, but I have been enjoying the last week where there hasn't been an event! I can play the rest of the game and not feel like I have to do my XYX event quests that day. To much new content to quick, wierd complaint, maybe I'm just not hardcore enough.
Overall its the best of whats out right now for MMO's IMO.
A beautiful and entertaining game experiencing balancing issues, bugs, and a poor dev team that does not communicate.
100 or More Hours
The Bottom Line:
A beautiful and entertaining game experiencing balancing issues, bugs, and a poor dev team that does not communicate with their player base very well. Sometimes saying one thing only to go back on what they say. Easily persuaded by complainers that are having a hard time adjusting to the game. In essence pushing Trion to "dub the game down" to a simpler player base. Lacking of innovation. Really a been there done that + bugs + constant balancing issues for each class. When they change a class for PvP because it is too powerful it hurts or benefits PvE too much, vice versa.
Give it another couple of months or their next expansion to really put in the time and money to try this game out. Once you're in for a couple of months, hit 50, gotten a taste of their lackluster PvP grindfest and their easily conquered PvE system you'll either be on the forums complaining or telling yourself, you should have waited for that next MMO coming out. At this current time, you're looking at Star Wars: The Old Republic...
Very very good, only one problem so far
10 to 20 Hours
The Bottom Line:
"Grows on you"
well i started playing this on friday night, by sunday i was at level 10.
if anything i would say that this game levels you too quickly, and it is also capped at 50.
aside from this the game is excellent, very easy to pick up and play. excellent graphics and also a great story.
the character classes are great, and i have not started crafting yet but i learned the skills and i am very much looking forward to doing it !
i have not reached a major city yet, nor do i know if there is one. when you begin the game you go from military installation to military installation. only now have i reached a small hamlet in the forest.
the hamlet got raided when i was in it and it was quite fun joining in on the 30 player battle!
all in all i would highly recommend this game so far, it is for sure addicting and i guarantee that if you enjoy any rpg games you will enjoy this !
Decent game to kill some time with but eventually gets repetitive.
100 or More Hours
The Bottom Line:
"Almost, but not quite"
So with SWTOR getting released I figured I'd try out another MMO just to get my feet wet with the genre. I landed on Rift. At the time it was just released and I guess I just felt that it was a little late to be getting into WOW. I ended up playing the game from April through October just about every day. At first the game was incredible. The graphics were good, the world was huge, even the zone events were fun. By the end of October I was raiding in Hammerknell. If you aren't aware Hammerknell is a 20 man raid instance that gets progressively harder. Then suddenly for no apparent reason the magic just kind of died. As of today I have about week left of my subscription but I haven't even logged in for the past two weeks and will most likely be cancelling my subscription before the month is over. So here's my two cents based on the seven months I spent playing Rift on a daily basis:
Pros: Graphics are great. I look at my nephews playing WOW and laugh. Rift offers a huge, beautiful open world to explore and for a while it was a lot of fun doing so.
Cons: My first biggest complaint is the solo game play and story line. Basically it amounts to this. Go to some city, meet some people, kill a few monsters for them or pick up some items for them. Go to the next city. Rinse. Repeat. And in a month you are at Level 50. Once you hit 50 things get interesting again for a while but then get repetitive again. Do some Tier One dungeons, get some better gear, move on to the Tier Two dungeons, get some even better gear, start doing Raid rifts and then eventually make about 20 friends and start doing the first two twenty man raids, namely Greenscale's Blight and River of Souls.
Now I'll cover the raids for a bit...namely the 20 man raid instances. The game does offer a few 10 man raids as well but in the interest of keeping my review short I'll just stick to the 20 mans. Greenscale's Blight was a fun instance. I liked the idea of the ivy maze and even the story line had some signs of a plot. The boss fights were also fun. River of Souls was not as fun. The instance basically looks like they copied a tier one dungeon (King's Breach), painted it purple, and threw some very hard monsters and bosses in there for you to fight. Even the story line seemed lacking. Eventually after you have managed to beat these two instances to a pulp and everyone that you raid with has enough gear you can wonder into Hammerknell. Hammerknell is a beautiful dungeon. Its really a shame that 95% of the people that play Rift will see little or none of it. To be honest I think it is too difficult but I guess I just feel like you should not have to raid five times a week for 4-5 hours a day with the same group of people for 6 months to clear a dungeon. But if you look at the guilds and the few that have managed to clear it, you will find this is pretty much how they did it. That about covers my thoughts on raids in this game.
The game also offers PVP, but I am not really into PVP. To be honest if I wanted to do PVP I'd look at a game that was pretty much made for PVP like BF3. But if you like killing time with your toon by playing against others and reading a chat that will make you feel like you are in junior high school again, Rift's PVP warfronts are a great place to hang out.
In the end, I guess it all just got boring. Even the end game raiding pretty much turned into the same boring scenarioi...raid leader telling people to stand there, kill that, stay out of that aoe. I guess watching videos on how to beat a dungeon boss and then going and repeating what you saw on the video just wasn't really doing it for me. And with little or nothing else to offer in terms of solo questing it just feels like it is time to move on. Fortunately I have Skyrim to keep me company and SWTOR on the horizon.
In retrospect I think Rift could have been great if there was anything about it that was actually groundbreaking. Instead...for me at least, it started out strong, but grew into a mundane experience towards the end.
This is my review apon Trine 2.
10 Hours or Less
The Bottom Line:
Ok this is my review on Trine 2 i think it is a great game if you can see it past it's anoying puzzle's but it is personly one of the best Arcade Xbox Live Games of all time cause it's so much fun it's like different Chrachter's and you can Create Box's and Climb and Jump on things so anaways here is my review:
Gameplay 10 Cause it's really engaging when you get past the painful bit's here and there (:
Sound 10 Cause it has a great deal of music and voice acting.
Graphic's 10 Cause there are mostly the best graphic's going around these damn days (:
It is meant to have a great few level's in it to keep you lasting so 10 for levels
Multiplayer i can't review as i need to get a Gold Membership to try it out.
But at the end of the day this game is gonna get a big wow from me as it's forever one of the best games created ever