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Super Mario 3D Land [3DS]





Super Mario 3D Land is the best Handheld Mario game but is not without flaws

9.0

Editors' Choice
Difficulty:
Very Easy
Time Spent:
20 to 40 Hours
The Bottom Line:
"Old-school"

Summary

(This Review may contain some Slight Spoilers, if you don't want to read the full Review go to the Pros and Cons Section at the bottom of the Review)

Super Mario 3D Land Review

Gameplay: is basically 2D and 3D Gameplay mostly 2D but there is 3D Gameplay and the Presentation of the worlds are a lot like Super Mario Galaxy, there are various power ups to use like the Tanooki Suit,Fire Flower,Cloud Suit and many more there are some that aren't Power Ups but at the same time they are like the Propeller Box and so on, each Level has a time limit but this doesn't make any difference as usually you can explore each level and complete it within the Time Limit Overall this is the best Mario Handheld game around with also some of the best Platforming out of all Mario Games.

Graphics: this is the the best looking 3DS Game so far the Worlds are bright and Colourful and the 3D is great and adds depth to the Game Overall its the best looking Game on the 3DS so far.

Story: its like all Mario games before it, Bowser has stolen the Princess again and Mario receives a letter again that Princess Peach has been Captured by Bowser again overall if you played any other Mario games you really already know the Story.

Replay: this game is Easy compared to other Mario games but there is some Replay like finding the Star Medals, getting all the Gold Flag poles which will take a bit longer than if you just played the game but you will get most of Medals and Flag poles on your First Play-through of the game.

Pros

Best Graphics on the 3DS
Great Gameplay
Great 3D
Replay Value
Best Handheld Mario Game

Cons

Too Easy
Too Short

Overall: this is a lot like the new games but at the same time its like the old games and its the best Handheld Mario Game around but at the same time its also too easy and short but there is loads of Replay Value and so far this is the best 3DS Game.

Score: 9.0/10.0




Super Mario 3D Land is a game that takes advantage of the 3DS. People get a lot of variety for different aspects.

9.5

Editors' Choice
Difficulty:
Just Right
Time Spent:
40 to 100 Hours
The Bottom Line:
"Amazing"

Summary

Ok, let me just say, this game is pretty varied in terms of effects. The 3D enhancement allows players get more depth in the game to progress, such as searching for a star medal. For people who may be a little skeptical about buying this game, I would say: just purchase it; you'll desire it. Mario fans should be pretty busy trying to complete this game. From the first 8 worlds to the special 8 worlds, you can wager yourself you will like this game. I have completed this entire game in a week, so there will be plenty of surprises. This is a wonderful game that lots of people may enjoy. There are a variety of items, which include the Fire Flower (always a classic favorite); the Tanooki Leaf, which hasn't been seen since Super Mario Bros. 3; the boomerang suit, a new one; and of course, the Super Mushroom. In certain levels, there is the propeller box. There will be lots of hints in this game, so if you have it, just be on the lookout.




It is a fun game :P

9.5

Editors' Choice
Difficulty:
Just Right
Time Spent:
20 to 40 Hours
The Bottom Line:
"Almost, but not quite"

Summary

I think this game is one of the good games for the 3ds. It is a great game for the go. There is strategy involved to play this game, especially on the "special worlds." I think that this is a game that you just have to have. So, first of all, you play as Mario, and progress through the game to save princess peach. Same old, same old. BUT, when you beat the game, you unlock the secret worlds. When you unlock the secret worlds, you can unlock Luigi, Mario's bro, and play as him. Luigi can jump higher than Mario can. In the special worlds, you have to really get the big star coins. If you do certain things, you can get stars on your profile and if you get all of the stars, you can unlock a secret. Over all, I think this is a pretty exciting game, and a good game to buy. If you are looking for a game to buy next for your 3ds, I would choose this one. It was a really good buy. The only bad parts are that they could have added more levels and music, otherwise, it is a GREAT game:)




Once more, Mario has gone above and beyond in doing his job

9.0

Editors' Choice
Difficulty:
Just Right
Time Spent:
20 to 40 Hours
The Bottom Line:
"Amazing"

Summary

It has become some sort of starting ritual for all of Nintendo's platforms. Whenever a new system comes out packed with a groundbreaking feature, Nintendo shows right off the bat how to take advantage of what the system has to offer in the way to building a successful game. Super Mario 64 did it for the tridimensional visuals of the Nintendo 64, Kirby's Canvas Curse defined the blueprint of how the touch screen could be used on the Nintendo DS and, more recently, Wii Sports displayed the different motions that could be captured by the Wii's remote control. Unfortunately, upon its release, Nintendo did not have any game of the sort ready to hit the Nintendo 3DS, and so, the system struggled for most of its first months of life. However, the time has come for Mario to once again pave the way to a large number of soon-to-be-released games that will put the 3DS' amazing visual effects to productive use; Nintendo has done it once more, Super Mario 3D Land shows developers how it is done, and does so quite masterfully.

Following in the footsteps of its sidescrolling predecessors, Super Mario 3D Land puts you in control of the game within 30 seconds of its beginning, right after you once again witness as Princess Peach is quickly kidnapped by Bowser, this time the crime occurs when she goes out to check one of the trees in her castle's yard after a stormy windy night. From that moment on, players will have over ten hours of glorious platforming waiting for them as Super Mario 3D Land feels like the spiritual 3D successor of the early Mario games. While Super Mario 64 gave depth and turned the Mushroom Kingdom into one huge explorable land, Super Mario Sunshine did pretty much the same, only in a tropical setting, and Super Mario Galaxy turned the world upside down; Super Mario 3D Land is the perfect translation of old-school Mario platforming onto the 3D realm.

The game's levels are as linear, short and straightforward as they could possibly be, and even though the game happens in a 3D environment, it is not hard to see that all of its levels could be seamlessly ported to a 2D plane without losing any of its value. If there is one complaint to be made regarding how the levels are designed, it is that it takes a while for them to pick up a good pace. Even though they are occasionally filled with interesting platforming mechanics, the early portion of the game feels a bit too effortless and by the time players reach the third world, a significant difference will be noticed regarding the game's pace and how everything gets much more thrilling as the title progresses.

One thing that stands out in terms of game design is that developers did not get restricted to a theme within each world. Sure, Mario will go through the conventional desert, some slippery plains, lakes, caves, haunted houses and so on, but developers were given a freedom to go wild with settings and in a fashion that is similar to what can be found in Super Mario Galaxy it is possible to, within the same world, play in a fiery pit just to be thrown in a snowy peak in the next level. It is a delightful kind of freedom that adds a lot of variety to an already varied game and that ends up resulting in some rather wacky scenarios where all platforming action takes place.

The first eight worlds are generally easy to go by, and its stages can be cleared quite quickly if players do not go out of their way looking for the three star coins hidden in each level, but Super Mario 3D Land holds another eight special worlds as a reward to those who made it through the game's first half. The special worlds are a challenging combination of new levels that require a ridiculous level of timing and old levels that are revisited either via speed runs where Mario has to collect clocks to avoid the time from running out before he reaches the flag, or through the appearance of Mario's cosmic clone that will follow the plumber for the entire level, not allowing players to even stop to take a breath. Those two twists will add unbelievable amounts of challenge to stages that did not seem to be that complicated on the first half of the game, it is clear that Nintendo chose wisely what levels would be revisited, because the returning stages are more than perfect for the added complications of speed running and the cosmic clone.

Mario games would not be Mario games if they did not feature a good amount of power-ups that turn an average fat plumber with an odd fashion sense into a superhero of sorts with mesmerizing powers. The celebrated return of the Tanooki Suit is more than justified, because it will make things a whole lot easier to certain players, and the game will also occasionally challenge you to get to certain parts of the level with the suit on meaning, without ever getting a hit so that Mario can snatch star coins or reach the top of the flagpole. However, the big star of the power-up sideshow is definitely the Boomerang Suit, which is incredibly useful to hit distant annoying enemies and even reach a few hard-to-get items. Once more, the power-ups add a lot of balance and challenge to an already fantastic game.

Super Mario 3D Land marks the first time on the system's lifespan where the 3D effects created by Nintendo's hardware are used for something other than making the game look prettier to the eyes. In some occasions, Mario will be put in a situation where a play on perspective by the developers makes certain platforms impossible to reach without the use of the 3D effects. You have got to literally see it to believe it. Unfortunately, those occurrences are way too rare, but they give players a glimpse of what the system's future might hold. 3D effects aside, the game's visual are absolutely stellar as all character models are extremely round and fluid with beautiful animations and the colors chosen to give life to the beautiful scenarios are just perfect. The system's hardware holds on its own quite well even as the game is displaying some frantic scene with bullet bills flying all around the screen while Mario jumps and gets attacked by a horde of enemies, Super Mario 3D Land is a sight to behold and its traditional tunes are pleasant to the ears.

It is hard to say whether or not Super Mario 3D Land is the ultimate platforming experience in the system. In fact, chances are, it will be surpassed down the line, but Mario comes to show the world what Nintendo's latest system can do and how its features can be positively used to affect gameplay, instead of restricted to the graphics department. The message has been sent, and the blueprint has been laid out, now all we have got to do is sit down and hope that developers not named Nintendo will use this masterpiece as a source of inspiration for games to come. Once more, Mario has gone above and beyond in doing his job.




2D Mario combined with 3D gameplay proves to be a great combination in this fun and challenging platformer

8.5

Superb
Difficulty:
Just Right
Time Spent:
10 to 20 Hours
The Bottom Line:
"Just plain fun"

Summary

Mario, one of the oldest and most recognizable video game icons in history. Ever since the Nintendo Entertainment System in the 1980's, Mario has made his way onto every platform produced by Nintendo whether it be a platformer, kart racer, party game or several sports games. One thing is for sure though, his main games (the platformers) are almost always a hit and the latest addition, Super Mario 3D Land for the Nintendo 3DS, is no exception. With a great mix of 2D Mario in a 3D world and many levels to play through, Super Mario 3D Land is one game that all 3DS owners must own.

As always, the plot is the exact same thing as every other Mario game before it. Blah blah blah, Princess Peach has been captured by Bowser, blah blah blah, Mario has to go save her (they really need to step up security at the Mushroom Kingdom). Same old, same old. I would say I'm getting a little bored of the same story told in every game, but I suppose story isn't too terribly important in a platformer. At least we get these neat 3D pictures to look at between levels.

The game is split up into 8 different themed worlds ranging from deserts, to mountains, to seas. Each world is complete with 5 unique and inventive stages and a boss at the end. In between is a special stage which is just either a "?" box where you get to collect a certain amount of coins within a time limit or mushroom houses which give you a special item. Some levels require you to collect a certain amount of star coins to progress which can be found in every level (3 for each). You might think the game is short and easy but as you complete the game, a whole new set of levels is unlocked. The special world offers 8 more worlds to play through and this time, they're far more challenging, totaling 16 worlds and over 80 stages to play through. Needless to say, you'll be busy for a while.

Like a true Mario game, the goal is to jump, stomp goombas or koopas, navigate through each platform and reach the flag poe at the end of each stage. Perhaps where this game shines the most is in its distinctive level design. The game itself feels like you're controlling a 2D Mario in a 3D world and the level design works beautifully with this approach, especially with the incredibly responsive controls. To help you on your adventure are a few power ups. First of all, there is the ever famous fire flower which lets you shoot fire balls at your enemies. Second, the fan favorite tanooki suit make its triumphant return from Super Mario Bros. 3 and it works the same here; tapping the jump button lets you hover in the air for a brief amount of time and you can use your tail to whack your enemies. Third is a brand new power up for you to use; the boomerang suit. As you can probably already guess, this power up lets you throw boomerangs which is good for attacking enemies and grabbing hard to reach items. The best part about this game is this time, you can hold an extra power up that you can use for later. All power ups have their uses and only compliment the already flawless gameplay.

At the end of each world is a boss as mentioned earlier, but not before fighting your way through a stage of course. You will get one of two boss stages that come back from Mario's past; a castle stage where you take on Bowser or an air ship where you take on one of his Koopalings. It's nice to see both of these return, and at the same time, as it helps mix things up for each stage's end, although each Bowser fight is similar and there are no more than two Koopalings that get reused (although the arena you fight them in changes from time to time).

The graphics are some of the best for the 3DS thus far. The nice array of colors and attention to detail really bring Mario's world to life. This is also the best use of the 3DS' 3D option on any game I've played yet, but like the other 3DS games I've played, it doesn't make the game that much better. It's nice eye candy and it's cool to look at (looks fantastic, even), but it doesn't make a difference like most people are claiming.

As he has on Nintendo systems before it, Mario's debut on the 3DS is a hit. The level design alone makes this game a delight to play through, but there is also the great use of 3D, power ups to play around with and over 80 stages in 16 worlds to complete that get more challenging as you progress. Mario has almost never let his fans down with what he does best: platforming, and Super Mario 3D Land for the 3DS is no exception. It's easy to recommend to just about anyone who owns or is looking to own the 3DS.
8.0

Superb
9.0